![]() In a similar, albeit simplified way, (the also French) composer and vocalist Christophe Héral does the same with “Sea of Serendipity ~ The Lums' Dream”, adding multi-tracked, pitched-up voices singing complete nonsense lyrics over the top. Floating in a bubbly pool “Sea of Serendipity ~ The Lums' Dream” by Christophe Héral and Billy Martin from Rayman Originsįrench impressionist composer Claude Debussy, rather than stick to an easily discernible key, flitted through different keys and modes making his compositions sound dreamlike and ethereal. With the aid of YouTuber Mathew Dyason, the man behind the Game Music Fanfare channel, we picked out some of our favourite ‘watery’ music, highlighting the different ways composers have approached the challenge of conveying wetness to gamers.Įach track is embedded below, but here’s a handy YouTube playlist if you prefer (sadly not every track is available on Spotify et al).ġ. Since we can’t yet smell or feel the sensations of game worlds, audio and music is an absolutely essential part of selling the illusion of virtual bodies of water and underwater spaces. Video games let us explore places and experience situations that most will never encounter IRL, including all manner of wet and wild scenarios such as diving into giant, sub-aquatic caves getting soaked by the ocean spray as we sailing the high seas or chillaxing in a bioluminescent pool as alien-looking glowing creatures float around. Occasionally we’ll go swimming, or take a dip in the ocean. ![]() Most of us have a utilitarian relationship with water. We look at some of the different ways in which video game composers have soundtracked watery settings such as the high seas, underwater caves and the deep, dark abyss.
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